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Answer by aldonaletto

Once you put the prefab in the scene, an instance of it is created. Everything in this prefab is cloned to create this instance, including the scripts and their variables (except those declared as...

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Answer by Bunny83

var currentTarget : Transform = null; var weaponRange : float = 20.0; function Update() { if (Input.GetMouseButton(0)) { if (currentTarget == null) { var ray =...

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Answer by Airship Games

I tried something - well, various avenues) and I keep bumping into C# and Js - I know a bit more of the latter and the original perlin noise lighting script is in C# so I am not sure what I am doing....

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Answer by aldonaletto

Once you put the prefab in the scene, an instance of it is created. Everything in this prefab is cloned to create this instance, including the scripts and their variables (except those declared as...

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Answer by Bunny83

var currentTarget : Transform = null; var weaponRange : float = 20.0; function Update() { if (Input.GetMouseButton(0)) { if (currentTarget == null) { var ray =...

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Answer by CallToAdventure

I tried something - well, various avenues) and I keep bumping into C# and Js - I know a bit more of the latter and the original perlin noise lighting script is in C# so I am not sure what I am doing....

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